Rendering
Blend mode controls how particles combine with the scene: normal, add, multiply, or screen. Tint applies emitter-wide red, green, blue, and alpha multipliers. One leaves a channel unchanged; zero removes it. Changes affect existing particles immediately.
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About this experiment
Rendering · Default: blendMode: normal · red: 1 · green: 1 · blue: 1 · alpha: 1
This is a focused experiment, not a change to your saved effects. The preview uses the same runtime as the examples gallery.
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